At first glance, video games seem to exist purely for entertainment. Playing a video game can be fun, relaxing, distracting, exciting, socialising, motivating, vocabulary-broadening, literacy-strengthening, cliche-resolving,… wait...these attributes actually refer to enhancing and fostering competences and skills taught in ELT?!

Yes, they do! In this seminar you will be introduced into the possbilities and potentials of Game Based Learning, how to implement commerical games into your future English lessons and just how broad the field of gaming and its thematisation in the classroom can be. From fandoms to gamer language to ethical questions and gender represention in and outside of games.

You do not need any insider knowledge in order to participate in the seminar, however we will predominantly focus on digital- & video-based games! Your active participation will be required since you naturally come equipped with valuable individual knowledge about games and game culture yourself!

Of course, we will discuss each topic with questions of didactic applicability in mind and will have the chance to test the IfAA’s very own video game developed within the research project: “Textcraft“ as well as potential being pracitcally involved in a current SPÜ-project.